about

Hi, I’m Isabelle!

I’m on a journey to fine tune Game Design, Narrative Design and Level Design to contribute as much as possible towards hitting that sweet spot between mechanics, story and visuals. 

I’m not afraid to get hands-on in-engine and have experience in grey boxing levels and working with dev-tools in Unity, Godot and Unreal Engine. 

My ability to communicate designs and ideas through quick but clear sketches and visual mockups helps keep everyone on the same page.

With a Masters degree in Animation & Game Direction  I have a strong foundation to not only build the framework of a game, but to fill it with compelling and well thought out details — as well as sharing that vision with a team.